Ubiquitous learning is supported by ubiquitous computing and represents
the next step in the field of e-learning. The goal is, that learning environments
will be accessed increasingly in various contexts and situations. From
this challenge, new questions arise concerning the adaptation of learning spaces
to different contexts of use, so that they continue to enable and support learning
processes. As a basic work in this direction, this paper introduces a first notion
of a comprehensive definition of ‘plasticity of digital learning spaces’. It exemplifies
some of the facets affecting the plasticity and presents aspects of a first
system prototype, which enables to select learning materials depending on a
given situation. (Author's abstract)